[ so intelligent and incidentally so screwed up it's a recipe for being paranoid as frick. ]
right now, any possibility seems about equal. we don't know enough to say one way or the other, and all the evidence we have is sensory perception which, you know, lies.
honestly? i'm not really sure. what's important right now is not counting anything out.
[ an open mind, thinking outside the box, always.
as for his experiences, well. there's a pause in transmissions, thomas considering how to put this in a way that doesn't make him sound absolutely bonkers. well, there's not really any avoiding that, truth be told. ]
i lived in a huge maze with a bunch of other kids for a while. it wasn't a virtual reality, at least, as far as i know, but it was constructed like it - false sky, things that were maybe there and maybe weren't, stuff that your eyes couldn't pick up, but throw a rock and it hits an invisible wall. that kinda klunk. they spent years trying to solve the maze. kids dying in sick ways, one after the other after the other, but the maze wasn't built to be solved. it was just a cage, designed to present a problem that didn't have a solution and see what we'd do with it. when a door opened, it was because they decided the trail was over, not because we beat it.
stuff not being what it seemed didn't stop there, though. people we saw die would turn up alive. rooms we just left would vanish. something that wasn't there before would suddenly appear.
[ hell, thomas isn't entirely sure he's even escaped it now. sixteen and mind-fucked, the TMR story. ]
no subject
right now, any possibility seems about equal. we don't know enough to say one way or the other, and all the evidence we have is sensory perception which, you know, lies.
honestly? i'm not really sure. what's important right now is not counting anything out.
[ an open mind, thinking outside the box, always.
as for his experiences, well. there's a pause in transmissions, thomas considering how to put this in a way that doesn't make him sound absolutely bonkers. well, there's not really any avoiding that, truth be told. ]
i lived in a huge maze with a bunch of other kids for a while. it wasn't a virtual reality, at least, as far as i know, but it was constructed like it - false sky, things that were maybe there and maybe weren't, stuff that your eyes couldn't pick up, but throw a rock and it hits an invisible wall. that kinda klunk. they spent years trying to solve the maze. kids dying in sick ways, one after the other after the other, but the maze wasn't built to be solved. it was just a cage, designed to present a problem that didn't have a solution and see what we'd do with it. when a door opened, it was because they decided the trail was over, not because we beat it.
stuff not being what it seemed didn't stop there, though. people we saw die would turn up alive. rooms we just left would vanish. something that wasn't there before would suddenly appear.
[ hell, thomas isn't entirely sure he's even escaped it now. sixteen and mind-fucked, the TMR story. ]